Theatre of the Oppressed: Week 5 -- Cop in the Head
October 26th 2019
Welcome and Hello
Stretch and Body Check-InNames and Pronouns
Ice Breaker: "Two by Three by Bradford"
(Games for Actors and Non-Actors by Augusto Boal pg 106)
In groups of two, both people try to trade off counting to three as quickly as possible; once that has played out, person 1 replaces the number one with a sound and gesture of their choosing, now the duo counts to three, trading off, but with the new sound and gesture instead of the number; then person 2 creates a sound and gesture for the number 2, which then replaces that number in the count off; then person 1 picks the final sound and image for the number 3 -- the count off continues but now entirely consisting of made-up sounds and gestures, moving as quickly as the duo is able to go!
Exercise: Balancing the Space (inspired by exercises in Viewpoints by Anne Bogart)
- Everyone walks through the room, utilizing soft focus; maintain awareness of where other bodies and objects are in the room as well as where there are bodies and where there is negative space; avoiding walking clockwise and instead walk in spirals covering as much of the space as possible; practice using the back-space to sense what is happening behind the body
- Practice stopping and starting again as a group, no verbal communication
- Practice matching pace
- Practice making a strong, still "offer" to construct an image from; the rest of the group follows suit adding to the image; practicing holding then releasing the image as as group
- Variation: "Space Series" (Games for Actors and Non-Actors pg 127) if the facilitator says a number and a body part, all participants must create an image using that body part and with that number of people in each small group (ex. "five, elbows")
Dueling Images (Games for Actors and Non-Actors)
Using different prompts and themes, people in small groups have 3-5 seconds after hearing a given prompt to create a still image based on that prompt. While that group creates their image, the other groups stand and observe. Each group makes an image in quick succession of the others, using the same or different prompts.
Group Image (Games for Actors and Non-Actors)
Coming back to our first weeks together, we use a theme to create an image all together. One participant makes the initial offer, and the others follow suit contributing to one whole image.
Group Agreements Check-In//Break 1:00-1:05
Group Check-In
Here, we checked in with the group about how to use our last 90 minutes; whether we wanted to continue to explore Forum Theater from last week, or whether we wanted to briefly explore Rainbow of Desire or Cop-in-the-Head, or something else. The group chose to explore Cop-in-the-Head for the remainder of class.
Cop-in-the-Head (Rainbow of Desire by August Boal pg 136)
Guided Meditation
Everyone finds a place in the room to sit and reflect or walk and reflect; we remember a time that we were oppressed or watched an oppression take place without intervening. We remember the event in great sensory details. Then we imagine the following:
- 3 separate sensations
- 3 parts of the body where these three separate sensation live or originate from
- The qualities of each of the three sensations (e.g. burning, pulling, pushing, choking, etc)
- The voice of each of the sensation as if they were talking directly to us (e.g. "You can't do this" "You don't belong here," etc)
Side-Exercise: Siren's Song (Games for Actors and Non-Actors pg. 125)
Find the sound that corresponds to the sensation(s) just imaged from the meditation. On an exhale, eyes closed, release the sound. Facilitator taps one or two people with very different sounds, the rest of the group finds their way to the noise that best captures the noise they also created or the noise they relate the most to; eyes remain closed until groups are found. Typically, this is followed by a debrief period where those in the same group share their stories to the collective.
Cop-in-the-Head Exercise
In fishbowl formation, one person volunteers by standing in the middle of the circle. They explain the sensation by naming the part of the body, the quality of the sensation, and (if the sensation had a voice) what it would say to them. Volunteer then assigns a different person to be each of those voices. The volunteers positions the actors around and on their body, having them perform the sensations on their person in a physicalized way (e.g. a pulling down in the stomach, hands over the mouth, arms tied, etc); The volunteer then attempts to break free of and/or silence the voices.
Cop-in-the-Head Reflection
Volunteer may choose to try this several times utilizing different tactics; as always, the object is never to "win" at this "game" by doing anything impressive or completely successful;
- for the volunteer, it is about feeling the same sensations in a moment outside of immanent danger and rehearsing new ways of dealing with fear, self-doubt, etc;
- for the observers, we are training ourselves to be close listeners and observers. How did the volunteer's breathing and body language inform us of what might be going on? What does their tactic remind us of? In what ways was the tactic successful? In what ways did the different tactics change what happened? What did the tactic bring up for us in our own bodies as observers? What did we learn from the experience of the person doing the exercise?
Closing Exercise: Find the Hand (Games for Actors and Non-Actors pg 125)
In groups of two, with eyes closed, both partners take several minutes to feel and explore each others hands, taking time to memorize as many details about their partners hands as possible; after several minutes of this, the facilitator breaks apart the pairs so that all are separated across the room from one another; then, eyes still closed, the separated partners attempt to find one another; as they take hands with new people, they give a squeeze before breaking away to acknowledge that they have not yet found their partner pair; when a pair find their partner both people can open their eyes and stand to the outside of the circle to help the facilitator redirect people inwards towards the remaining participants.
Game is complete when the last two people find one another.
Closing Circle & Claps